
These are the note i gathered from our critique today...
ISSUES
SCALE: -relativity
-contrast
FOCUS: -strategic thinking
-variety reduction
VISUALIZATION: -pattern
-form
CRAFT: - iterations x746503746580364
Basically what i walked away from the critique with today was a few basic points that applied to everyone.
a) focus on your craftsmanship. put 210% of your effort into your models. Don't do something poorly or quickly and don't cut corners because it will show through in your work and will hurt you in the end.
b) make the purpose or point of your project obvious. you shouldn't have to explain your work in detail. The work should explain itself with little to no help from its designer.
c) if any part of your project is questioned you should be able to explain it. Nothing should be there "just because"
d) really put everything you can into your work because it will really show through in the end who took their time and went through process to get to their final project and who did not.
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